‘"Can you see me now?": Archaeological sensibility breaking the "fourth wall" of the analog:digital divide'
As the desert of cyberia expands and more families are moving from communities into cyburbia, what can an archaeological sensibility offer in the form of reflexive criticism of the mediation of humanity? As the lines between
human and media are becoming blurred, a recent call has been made by some archaeologists to bring the discipline's sensibility to bear on the documentation and interpretation of human agency in digital lifeworlds. When we enter into digitised mediation, what are the politics of presence? Through the development and maintenance of dispersed communities bound together by the web of digital intra-relationships supported by analogical keystrokes and mouse-clicks, what new presences are rendered? Do they also result in new absences? Can archaeological interventions into the politics of absence/presence provide a more nuanced appreciation of the traces of human enmeshment and participation in mediated lifeworlds. Building on critical steps taken by Stanford Metamedia, this paper explores an archaeological intervention into UK theatre company Blast Theory's virtual game-space of 'Can you see me now?'
(http://www.blasttheory.co.uk/bt/work_cysmn.html). This paper will question the assumption of the primacy of the visual in the graphic user interfaces (GUIs) of modern and post-modern media. When the virtual and digital-scapes of media are constructed through physical manipulation of plastics in order to render consumable, experience-able visuals, can digital lifeworlds be approached as purely visual composites, or is this only supporting an abstraction of (or an apprehension over) the practicable enmeshment of humans within the manifestation of digital and visual media?
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